AoeStats
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Arena

507320153Analyzed
3v3 RM · 14d ago on Sep 17, 2026· 39m 8s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇿 Burgundians · Czechia
1670
+14
🇨🇿 Teutons · Czechia
1622
+16
🇨🇿 Portuguese · Czechia
1596
+17
🇩🇪 Italians · Germany
1698
-19
🇩🇪 Cumans · Germany
1646
-17
🇩🇪 Spanish · Germany
1512
-11
Player eAPM Actions Feudal Castle Imperial Opening
56 2,179 10:01 14:25 29:11 ⛏ Fast Castle
45 1,776 10:39 14:44 — ⛏ Fast Castle
44 1,712 8:28 19:02 35:40 ⛏ Fast Castle
36 1,416 9:57 14:04 29:04 ⛏ Fast Castle
31 1,207 9:22 13:19 28:19 ⛏ Fast Castle
31 1,229 11:50 15:13 37:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
15,700 22,235 11,260 1,155 50,350 59,539
22,105 11,825 12,820 1,500 48,250 51,290
21,555 16,529 5,575 300 43,959 44,424
11,300 10,130 7,745 2,150 31,325 41,056
13,325 9,330 2,000 1,320 25,975 27,629
12,315 7,070 4,280 850 24,515 29,450
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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