AoeStats
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Fortress

507291952Analyzed
2v2 RM · 14d ago on Sep 17, 2026· 85m 22s· 4 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Slavs · Germany
1677
+21
🇩🇪 Mongols · Germany
1623
+23
🇨🇿 Bohemians · Czechia
1800
-22
🇨🇿 Persians · Czechia
1797
-22
Player eAPM Actions Feudal Castle Imperial Opening
58 4,940 6:45 10:21 26:33 ⛏ Fast Castle
45 3,831 6:45 10:47 22:53 ⛏ Fast Castle
44 3,771 6:49 10:05 25:04 ⛏ Fast Castle
26 2,234 7:34 11:11 24:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
103,260 41,505 70,730 4,665 220,160 224,073
64,950 98,293 41,480 4,050 208,773 211,471
81,620 71,068 43,090 6,385 202,163 213,518
22,650 66,035 56,790 6,520 151,995 186,977
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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