AoeStats
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Arena

507286256Analyzed
2v2 RM · 14d ago on Sep 17, 2026· 19m 46s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1669
+8
🇩🇪 Mongols · Germany
1613
+10
🇨🇴 Teutons · Colombia
1480
-9
🇳🇱 Tupi · Netherlands
1479
-9
Player eAPM Actions Feudal Castle Imperial Opening
41 804 10:07 14:55 — ⛏ Fast Castle
31 619 10:21 14:11 — ⛏ Fast Castle
25 500 9:08 — — ⚔ Tower Rush
25 495 11:12 15:01 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
3,645 2,644 590 650 7,529 7,671
3,250 2,470 985 650 7,355 7,680
2,900 1,370 315 690 5,275 5,507
2,800 1,553 50 750 5,153 5,559
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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