AoeStats
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Arena

507112887Analyzed
2v2 RM · 15d ago on Sep 16, 2026· 42m 7s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇾 Maya · Uruguay
1724
+13
🇨🇴 Bohemians · Colombia
1597
+19
🇩🇪 Magyars · Germany
1686
-17
🇩🇪 Mongols · Germany
1628
-15
Player eAPM Actions Feudal Castle Imperial Opening
72 3,029 10:12 14:18 32:25 ⛏ Fast Castle
52 2,174 8:23 21:20 34:15 ⚔ Towers FC
47 1,998 10:55 14:27 33:34 ⛏ Fast Castle
31 1,288 10:37 17:23 35:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
23,750 26,745 10,875 2,150 63,520 68,191
19,825 20,790 7,150 4,190 51,955 54,690
14,910 15,145 11,830 2,805 44,690 49,591
16,070 10,638 6,750 1,300 34,758 38,407
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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