AoeStats
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Arena

507107113Analyzed
3v3 RM · 15d ago on Sep 16, 2026· 34m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
1677
+9
🇩🇪 Cumans · Germany
1616
+12
🇩🇪 Spanish · Germany
1496
+16
🇨🇭 Slavs · Switzerland
1538
-13
🇨🇭 Cumans · Switzerland
1511
-12
🇩🇪 Bohemians · Germany
1500
-12
Player eAPM Actions Feudal Castle Imperial Opening
52 1,779 8:41 19:30 32:03 ⚔ Archer Rush
43 1,493 10:24 14:27 27:28 ⛏ Fast Castle
42 1,448 8:25 18:45 26:08 ⛏ Fast Castle
35 1,214 9:29 21:49 31:36 ⛏ Fast Castle
26 902 10:10 13:49 27:53 ⛏ Fast Castle
25 857 11:01 15:06 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,320 10,939 8,220 1,705 41,184 44,103
10,375 11,650 6,145 2,050 30,220 34,589
11,070 9,680 3,935 950 25,635 28,192
10,150 7,725 5,405 980 24,260 26,909
9,345 8,792 4,295 975 23,407 29,049
9,980 4,995 3,140 920 19,035 20,168
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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