AoeStats
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Arena

506702006Analyzed
2v2 RM · 17d ago on Sep 14, 2026· 16m 24s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Vietnamese · Germany
1684
+10
🇩🇪 Berbers · Germany
1616
+14
🇨🇳 Britons · China
1586
-13
🇭🇰 Hindustanis · Hong Kong SAR China
1525
-11
Player eAPM Actions Feudal Castle Imperial Opening
43 711 10:54 14:29 — ⛏ Fast Castle
42 695 10:54 14:24 — ⚔ FC into Scouts
30 495 10:49 14:36 — ⛏ Fast Castle
26 421 10:57 15:41 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
4,115 1,890 350 0 6,355 6,989
3,100 2,125 200 200 5,625 6,569
2,975 1,359 250 650 5,234 6,449
2,925 1,490 250 0 4,665 5,350
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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