AoeStats
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Highland

506682166Analyzed
2v2 RM · 17d ago on Sep 14, 2026· 37m 0s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Magyars · Germany
1667
+10
🇩🇪 Mongols · Germany
1593
+13
🇵🇪 Maya · Peru
1553
-12
🇵🇪 Slavs · Peru
1504
-11
Player eAPM Actions Feudal Castle Imperial Opening
48 1,787 9:09 18:56 35:23 ⚔ Scout Rush
42 1,550 9:46 19:54 31:41 ⛏ Fish Boom into Galleys FC
38 1,413 9:51 21:30 34:24 ⚔ M@A into Archers
33 1,203 10:51 19:10 32:44 ⚔ Fish Boom into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
13,600 15,041 7,440 3,930 40,011 41,692
15,605 10,865 6,275 445 33,190 35,708
13,165 8,721 4,515 1,600 28,001 30,699
10,760 10,647 4,835 860 27,102 30,547
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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