AoeStats
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Arena

506659915Analyzed
2v2 RM · 18d ago on Sep 14, 2026· 39m 40s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Portuguese · Spain
1623
+17
🇪🇸 Jurchens · Spain
1593
+18
🇩🇪 Goths · Germany
1686
-19
🇩🇪 Italians · Germany
1609
-16
Player eAPM Actions Feudal Castle Imperial Opening
48 1,891 10:26 14:35 26:32 ⛏ Fast Castle
43 1,725 10:44 14:30 31:56 ⛏ Fast Castle
43 1,712 10:57 14:26 28:06 ⛏ Fast Castle
29 1,168 10:32 14:22 32:57 ⚔ FC into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
22,440 14,897 8,395 3,505 49,237 53,040
14,465 15,506 10,525 3,450 43,946 46,924
15,600 16,511 7,565 2,150 41,826 45,283
17,800 9,380 7,530 950 35,660 43,821
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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