AoeStats
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Arena

506656563Analyzed
2v2 RM · 17d ago on Sep 14, 2026· 25m 33s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇴 Bohemians · Norway
1821
+9
🇳🇴 Vietnamese · Norway
1713
+13
🇩🇪 Goths · Germany
1698
-12
🇩🇪 Italians · Germany
1619
-10
Player eAPM Actions Feudal Castle Imperial Opening
49 1,253 10:45 14:27 — ⛏ Fast Castle
49 1,244 9:15 12:47 — ⛏ Fast Castle
38 973 10:57 14:49 — ⛏ Fast Castle
31 797 9:45 13:55 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
6,625 3,120 2,725 750 13,220 14,594
4,550 5,840 2,610 100 13,100 13,099
5,725 4,805 505 1,050 12,085 12,962
2,850 3,105 3,955 750 10,660 10,918
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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