AoeStats
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MegaRandom

507355251Analyzed
4v4 RM · 13d ago on Sep 17, 2026· 55m 18s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇲🇽 Persians · Mexico
1028
+14
🇯🇵 Magyars · Japan
1027
+14
🇮🇹 Tatars · Italy
977
+16
🇩🇪 Turks · Germany
967
+18
🇫🇷 Britons · France
994
-16
🇪🇸 Persians · Spain
992
-15
🇪🇸 Britons · Spain
990
-16
🇹🇷 Ethiopians · Türkiye
983
-15
Player eAPM Actions Feudal Castle Imperial Opening
34 1,877 10:37 16:35 48:46 ⛏ Fast Castle
31 1,687 9:33 19:38 36:31 ⚔ Scout Rush
26 1,445 10:53 23:38 — ⚔ Scout Rush
19 1,074 10:39 14:33 48:57 ⛏ Fast Castle
19 1,044 10:56 17:50 41:29 ⛏ Fast Castle
18 989 12:32 16:51 36:03 ⛏ Fast Castle
17 928 11:09 20:44 — ⚔ Scout Rush
16 880 9:30 21:34 50:39

Resources

Player Food Wood Gold Stone Spent Collected
20,905 19,300 15,775 3,070 59,050 64,877
22,910 10,382 16,920 200 50,412 55,939
17,050 11,275 9,195 1,700 39,220 43,260
16,825 8,431 4,325 1,535 31,116 34,475
16,010 10,195 3,525 950 30,680 31,358
12,090 10,503 4,290 1,050 27,933 34,510
10,255 6,755 3,135 815 20,960 23,066
7,005 3,562 2,510 100 13,177 14,517
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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