AoeStats
← CanallaVillano

MegaRandom

509968318Analyzed
3v3 RM · 3d ago on Sep 28, 2026· 105m 2s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇪 Mongols · Venezuela
437
+19
🇸🇰 Burgundians · Slovakia
407
+21
🇪🇸 Persians · Spain
314
+24
🇪🇸 Teutons · Spain
560
-23
🇨🇦 Persians · Canada
541
-23
🇨🇱 Chinese · Chile
423
-18
Player eAPM Actions Feudal Castle Imperial Opening
21 2,221 12:19 27:51 43:22 ⛏ Fast Castle
20 2,060 22:30 34:19 61:08 ⛏ Fast Castle
15 1,552 12:23 22:26 41:58 ⛏ Fish Boom FC
14 1,443 11:01 23:17 39:58 ⛏ Fast Castle
9 980 11:30 27:25 40:12 ⛏ Fish Boom
8 815 11:42 25:28 32:19 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
36,825 35,630 34,450 6,920 113,825 118,961
37,155 24,080 43,990 8,115 113,340 150,044
49,490 26,750 27,365 3,000 106,605 123,986
33,080 36,000 27,515 4,035 100,630 104,270
16,615 34,840 23,285 6,450 81,190 91,390
26,960 12,835 10,385 2,080 52,260 68,809
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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