AoeStats
← CanallaVillano

MegaRandom

508739287Analyzed
4v4 RM · 8d ago on Sep 23, 2026· 37m 46s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Khmer · Colombia
559
+19
🇪🇸 Teutons · Spain
518
+20
🇪🇸 Spanish · Spain
504
+21
🇺🇦 Byzantines · Ukraine
464
+22
🇺🇸 Celts · United States
704
-24
🇦🇷 Celts · Argentina
667
-23
🇧🇬 Malay · Bulgaria
634
-21
🇦🇺 Gurjaras · Australia
445
-14
Player eAPM Actions Feudal Castle Imperial Opening
14 528 14:07 24:35 — ⛏ Fast Castle
13 508 14:36 20:27 29:47 ⛏ Fast Castle
11 424 11:52 22:02 31:34 ⛏ Fast Castle
10 360 9:41 20:53 31:58 ⛏ Fast Castle
7 251 20:06 — — ⚔ M@A Rush
3 95 — — —
2 73 — — —
2 69 — — —

Resources

Player Food Wood Gold Stone Spent Collected
9,255 12,835 4,425 2,600 29,115 30,390
11,125 5,860 3,550 4,550 25,085 29,495
9,050 5,250 3,935 2,210 20,445 23,989
10,645 4,685 2,745 1,305 19,380 24,495
2,450 1,415 520 285 4,670 7,131
650 150 0 0 800 775
600 50 50 0 700 1,122
350 50 0 0 400 613
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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