AoeStats
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Black Forest

508518661Analyzed
3v3 RM · 9d ago on Sep 22, 2026· 80m 24s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Teutons · Spain
505
+13
🇮🇹 Britons · Italy
440
+16
🇵🇪 Burgundians · Peru
397
+18
🇺🇸 Chinese · United States
454
-16
🇧🇴 Sicilians · Bolivia
448
-16
🇧🇷 Koreans · Brazil
428
-15
Player eAPM Actions Feudal Castle Imperial Opening
20 1,631 19:11 34:52 41:45 ⛏ Fast Castle
16 1,279 14:51 26:27 37:17 ⛏ Fast Castle
14 1,122 20:33 34:03 49:15 ⛏ Fast Castle
11 892 14:20 25:02 43:38 ⛏ Fish Boom FC
10 764 14:00 26:24 41:10 ⛏ Fast Castle
6 459 11:55 26:42 41:45 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,780 43,759 17,075 5,650 93,264 124,416
34,230 26,900 21,625 4,100 86,855 110,965
39,610 14,962 19,365 3,235 77,172 92,480
24,745 24,035 17,805 5,935 72,520 75,203
19,340 11,380 11,435 3,450 45,605 61,120
13,270 15,450 12,120 2,700 43,540 59,380
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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