AoeStats
← Hawthorne

Black Forest

511078342Analyzed
2v2 RM · 3h ago on Oct 3, 2026· 28m 42s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Franks · Spain
908
+16
🇪🇸 Ethiopians · Spain
874
+18
🇧🇪 Goths · Belgium
913
-48
🇧🇪 Koreans · Belgium
913
-48
Player eAPM Actions Feudal Castle Imperial Opening
22 645 13:17 22:39 — ⚔ M@A into Skirms
22 636 9:54 19:57 — ⚔ FC into Archers
16 471 12:02 17:38 — ⛏ Fast Castle
14 404 12:33 21:59 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
7,175 5,447 1,790 960 15,372 16,773
6,625 5,888 600 1,340 14,453 16,556
6,300 5,704 1,530 255 13,789 16,225
5,950 4,116 570 200 10,836 11,870
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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