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Black Forest

510378729Analyzed
4v4 RM · 2d ago on Sep 30, 2026· 25m 29s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Sicilians · Belgium
799
+18
🇧🇪 Cumans · Belgium
773
+19
🇧🇪 Ethiopians · Belgium
749
+20
🇧🇪 Portuguese · Belgium
722
+22
🇷🇺 Gurjaras · Russia
840
-19
🇷🇺 Vietnamese · Russia
838
-20
🇷🇺 Spanish · Russia
838
-20
🇷🇺 Koreans · Russia
838
-20
Player eAPM Actions Feudal Castle Imperial Opening
20 511 13:24 — — ⚔ Fish Boom FC into Skirms
18 462 14:14 23:49 — ⛏ Fast Castle
16 417 12:05 21:42 — ⛏ Fast Castle
12 294 15:33 21:54 — ⛏ Fish Boom FC
11 276 12:44 — — ⚔ Archer Rush
8 214 15:26 — —
8 204 10:43 24:23 — ⛏ Fast Castle
8 206 14:59 — — ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
5,900 6,615 1,090 200 13,805 14,876
5,050 6,845 600 0 12,495 14,805
4,550 4,176 2,140 0 10,866 12,218
4,975 3,898 300 240 9,413 11,012
4,585 2,800 625 350 8,360 9,108
3,700 3,840 400 340 8,280 9,563
4,250 3,050 815 0 8,115 11,173
3,835 3,345 300 105 7,585 8,942
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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