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Black Forest

510368074Analyzed
4v4 RM · 1d ago on Sep 30, 2026· 68m 49s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
26 1,797 13:31 23:45 32:14 ⛏ Fast Castle
23 1,579 10:55 21:43 31:23 ⛏ Fast Castle
21 1,422 12:00 22:12 29:47 ⛏ Fast Castle
20 1,403 12:42 24:53 37:10 ⛏ Fast Castle
19 1,336 12:43 22:08 36:32 ⛏ Fast Castle
15 1,016 14:47 22:08 33:22 ⛏ Fast Castle
10 721 14:52 25:10 42:37 ⛏ Fast Castle
10 657 11:53 23:32 33:01 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,370 40,682 24,430 7,355 92,837 105,722
35,470 24,805 21,960 6,870 89,105 144,713
28,930 27,548 25,680 3,500 85,658 116,618
30,800 28,325 22,110 1,640 82,875 117,391
19,080 30,658 19,205 3,120 72,063 102,217
14,600 31,071 21,860 4,100 71,631 93,208
22,780 16,370 16,410 1,740 57,300 76,897
19,635 18,574 12,845 2,555 53,609 59,818
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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