AoeStats
← 大象钻树林

Arena

510760375Analyzed
3v3 RM · 8h ago on Oct 2, 2026· 56m 53s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Turks · Germany
1151
+16
🇨🇳 Khmer · China
1117
+17
🇺🇸 Malay · United States
1080
+19
🇹🇼 Persians · Taiwan
1151
-18
🇹🇼 Muisca · Taiwan
1140
-17
🇹🇼 Turks · Taiwan
1139
-17
Player eAPM Actions Feudal Castle Imperial Opening
48 2,732 8:57 22:03 34:31 ⚔ M@A into Towers into Archers
48 2,716 11:40 16:49 26:27 ⛏ Fast Castle
40 2,251 10:20 13:28 29:19 ⛏ Fast Castle
38 2,166 11:25 15:22 30:13 ⛏ Fast Castle
37 2,100 11:55 16:21 25:35 ⛏ Fast Castle
30 1,684 11:10 15:31 20:50 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
35,860 26,710 19,515 1,800 83,885 103,945
25,410 21,995 19,130 1,645 68,180 88,267
16,350 18,880 10,485 4,040 49,755 69,911
14,925 16,988 15,105 1,900 48,918 60,684
11,300 13,960 9,300 3,365 37,925 45,258
9,225 9,074 6,560 2,145 27,004 28,046
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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