AoeStats
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Arena

510325205Analyzed
3v3 RM · 2h ago on Sep 30, 2026· 54m 7s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
938
+16
🇹🇼 Aztecs · Taiwan
936
+16
🇹🇼 Burgundians · Taiwan
926
+18
🇮🇱 Gurjaras · Israel
947
-17
🇺🇸 Ethiopians · United States
947
-17
🇺🇦 Persians · Ukraine
929
-16
Player eAPM Actions Feudal Castle Imperial Opening
27 1,437 11:37 15:50 29:09 ⛏ Fast Castle
22 1,166 10:48 17:06 35:12 ⛏ Fast Castle
21 1,116 9:27 17:20 32:21 ⛏ Fast Castle
21 1,146 11:17 16:07 29:24 ⛏ Fast Castle
18 985 9:25 16:23 28:31 ⛏ Fast Castle
17 930 10:11 19:30 35:06 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,985 28,690 27,370 2,575 86,620 92,837
26,075 17,150 25,200 5,710 74,135 96,726
32,195 20,750 18,465 2,080 73,490 88,812
20,905 23,115 22,800 1,530 68,350 83,027
15,275 15,570 8,465 2,150 41,460 44,627
16,615 9,475 7,760 3,350 37,200 43,200
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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