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Arena

510317347Analyzed
3v3 RM · 2h ago on Sep 30, 2026· 64m 57s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇦 Persians · Canada
1093
+10
🇨🇳 Magyars · China
1028
+12
🇩🇪 Armenians · Germany
984
+14
🇹🇼 Persians · Taiwan
950
-12
🇹🇼 Aztecs · Taiwan
948
-12
🇹🇼 Burgundians · Taiwan
938
-12
Player eAPM Actions Feudal Castle Imperial Opening
61 3,989 11:30 16:46 30:53 ⛏ Fast Castle
39 2,558 7:21 20:51 33:49 ⚔ Towers FC
29 1,900 12:13 15:50 32:41 ⛏ Fast Castle
24 1,530 17:41 24:22 38:49 ⛏ Fast Castle
24 1,561 10:57 15:53 31:15 ⛏ Fast Castle
22 1,428 10:13 24:38 33:28 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
53,595 37,585 26,665 3,705 121,550 142,139
45,830 32,185 31,840 2,400 112,255 119,390
37,025 27,960 32,055 6,980 104,020 119,962
30,020 37,612 27,150 2,390 97,172 107,647
28,690 31,643 26,275 1,900 88,508 89,454
26,275 28,735 5,425 2,540 62,975 64,581
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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