AoeStats
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Arena

510304330Analyzed
3v3 RM · 5h ago on Sep 30, 2026· 56m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇼 Persians · Taiwan
922
+13
🇹🇼 Aztecs · Taiwan
919
+14
🇹🇼 Burgundians · Taiwan
909
+14
🇨🇳 Bulgarians · China
879
-14
🇨🇳 Bohemians · China
867
-14
🇨🇳 Turks · China
851
-13
Player eAPM Actions Feudal Castle Imperial Opening
35 1,993 10:23 17:19 31:35 ⛏ Fast Castle
32 1,837 10:53 17:56 29:37 ⛏ Fast Castle
31 1,769 11:26 15:27 28:47 ⛏ Fast Castle
22 1,232 11:32 18:31 47:11 ⛏ Fast Castle
21 1,218 11:20 18:51 29:12 ⛏ Fast Castle
19 1,056 11:08 16:39 32:21 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
37,660 24,535 29,795 2,400 94,390 107,429
26,340 29,885 30,125 3,220 89,570 97,394
41,115 21,610 13,680 2,250 78,655 89,600
24,555 18,295 20,250 3,050 66,150 97,406
22,805 23,035 9,320 4,100 59,260 70,409
26,070 11,805 9,280 1,080 48,235 59,051
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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