AoeStats
← Sir Knight 999

Black Forest

509540928Analyzed
3v3 RM · 4d ago on Sep 27, 2026· 27m 47s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Khmer · United States
791
+7
🇺🇸 Celts · United States
676
+11
🇺🇸 Huns · United States
673
+23
🇺🇸 Teutons · United States
621
-12
🇺🇸 Malay · United States
617
-11
🇲🇽 Huns · Mexico
465
-6
Player eAPM Actions Feudal Castle Imperial Opening
12 325 16:20 22:13 — ⛏ Fast Castle
11 309 14:10 25:27 — ⚔ M@A Rush
8 222 17:41 — — ⚔ Drush into Archers into Skirms
3 75 27:37 — — ⚔ Drush
2 64 — — —
1 30 — — —

Resources

Player Food Wood Gold Stone Spent Collected
6,250 2,632 910 1,490 11,282 12,855
4,275 2,924 620 920 8,739 10,317
2,920 3,248 335 160 6,663 7,682
1,700 875 90 0 2,665 3,808
150 25 50 0 225 163
200 0 0 0 200 210
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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