AoeStats
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Arabia

506088983Analyzed
2v2 RM · 21d ago on Sep 12, 2026· 28m 57s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇺 Magyars · Australia
780
+22
🇦🇺 Japanese · Australia
770
+27
🇷🇺 Sicilians · Russia
808
-17
🇷🇺 Cumans · Russia
743
-15
Player eAPM Actions Feudal Castle Imperial Opening
51 1,481 10:16 19:11 — ⚔ Scout Rush
20 591 13:38 — —
16 465 10:48 25:42 — ⚔ M@A FC
15 425 14:29 — —

Resources

Player Food Wood Gold Stone Spent Collected
7,135 5,809 2,150 100 15,194 16,948
5,150 4,225 1,290 225 10,890 12,555
4,485 2,925 200 100 7,710 8,617
4,165 2,290 600 525 7,580 12,007
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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