AoeStats
← Don John

Black Forest

508727047Analyzed
2v2 RM · 8d ago on Sep 23, 2026· 62m 43s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇰 Mongols · Hong Kong SAR China
973
+15
🇦🇷 Bohemians · Argentina
962
+15
🇹🇷 Mongols · Türkiye
942
-15
🇨🇭 Britons · Switzerland
938
-15
Player eAPM Actions Feudal Castle Imperial Opening
32 2,003 15:24 24:25 40:49 ⚔ Scout Rush
26 1,661 12:39 17:28 32:39 ⛏ Fast Castle
17 1,054 12:46 21:13 35:53 ⛏ Fast Castle
14 881 14:43 22:48 45:54

Resources

Player Food Wood Gold Stone Spent Collected
29,315 26,451 14,845 4,185 74,796 84,755
35,425 14,886 7,295 3,555 61,161 77,072
19,710 20,271 12,140 2,010 54,131 95,789
14,975 12,698 3,115 1,915 32,703 40,164
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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