AoeStats
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Arabia

509709680Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 57m 31s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇪🇸 Huns · Spain
871
+17
871
+17
🇪🇸 Ethiopians · Spain
871
+18
🇮🇳 Chinese · India
1090
-25
🇦🇺 Goths · Australia
829
-32
🇮🇳 Celts · India
806
-36
Player eAPM Actions Feudal Castle Imperial Opening
28 1,595 12:04 16:01 41:40 ⛏ Fast Castle
20 1,163 10:55 23:40 41:40 ⚔ Scout Rush
19 1,115 11:25 23:45 40:03 ⚔ Archer Rush
16 917 10:36 23:32 43:14 ⚔ Scout Rush
12 706 10:44 21:56 — ⛏ Fast Castle
12 678 12:29 22:29 — ⚔ FC into Archers

Resources

Player Food Wood Gold Stone Spent Collected
30,590 21,085 9,810 1,050 62,535 82,125
24,180 9,647 12,865 2,550 49,242 59,017
21,885 12,013 12,560 1,530 47,988 66,481
14,160 13,535 5,490 1,500 34,685 42,909
9,555 10,978 7,175 1,570 29,278 30,433
7,215 9,072 3,590 1,500 21,377 29,001
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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