AoeStats
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MegaRandom

509697759Analyzed
3v3 RM · 6d ago on Sep 27, 2026· 61m 32s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Khmer · Brazil
907
+15
🇭🇺 Vietnamese · Hungary
905
+15
🇨🇱 Turks · Chile
839
+18
🇪🇸 Huns · Spain
887
-16
887
-16
🇪🇸 Ethiopians · Spain
887
-16
Player eAPM Actions Feudal Castle Imperial Opening
32 1,990 12:18 22:06 36:53 ⛏ Fast Castle
21 1,267 16:09 19:08 41:24 ⛏ Fish Boom FC
20 1,247 14:44 23:38 43:37 ⚔ FC into Archers
17 1,036 12:52 23:17 38:04 ⚔ Scouts FC
16 983 14:03 17:58 37:58 ⛏ Fast Castle
14 848 12:56 24:19 39:40 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,525 23,513 16,950 3,270 64,258 66,918
28,445 21,870 11,145 2,000 63,460 74,829
23,660 19,550 11,230 3,160 57,600 89,552
23,165 12,065 14,045 3,180 52,455 58,294
25,240 12,865 6,230 3,250 47,585 67,289
13,215 16,940 12,740 1,400 44,295 51,220
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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