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Arabian Desert

510517415Analyzed
1v1 RM · 1d ago on Oct 1, 2026· 59m 18s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Jurchens · Austria
2958
+13
🇳🇴 Franks · Norway
2892
-13
Player eAPM Actions Feudal Castle Imperial Opening
109 6,463 8:30 23:08 47:21 ⚔ Scouts into Skirms
72 4,273 9:17 23:36 49:11 ⚔ Drush into Archers into Scouts

Resources

Player Food Wood Gold Stone Spent Collected
36,665 23,376 17,790 2,920 80,751 84,058
34,480 21,682 16,730 4,215 77,107 78,338
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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