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Arabian Desert

509107755Analyzed
1v1 RM · 6d ago on Sep 25, 2026· 34m 44s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇹 Aztecs · Austria
2956
+11
🇨🇳 Goths · China
2846
-11
Player eAPM Actions Feudal Castle Imperial Opening
98 3,392 8:48 22:22 — ⚔ M@A into Archers into Skirms into Scouts
77 2,685 9:43 26:31 — ⚔ M@A into Skirms into Towers

Resources

Player Food Wood Gold Stone Spent Collected
8,705 8,114 3,785 855 21,459 23,217
9,470 5,935 2,010 380 17,795 18,445
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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