AoeStats
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Black Forest

503888000Analyzed
3v3 RM · 28d ago on Sep 2, 2026· 44m 34s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Italians · Germany
895
+13
🇩🇪 Japanese · Germany
880
+14
🇩🇪 Teutons · Germany
821
+16
🇮🇹 Teutons · Italy
939
-19
🇮🇹 Persians · Italy
825
-14
🇮🇹 Romans · Italy
729
-10
Player eAPM Actions Feudal Castle Imperial Opening
20 872 13:17 22:31 — ⚔ Archer Rush
18 794 11:58 17:21 34:47 ⛏ Fast Castle
18 785 13:19 17:19 31:50 ⛏ Fast Castle
18 789 14:01 18:31 32:41 ⛏ Fast Castle
14 644 9:35 17:34 35:11 ⛏ Fast Castle
13 595 11:17 19:05 36:07 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,315 14,334 8,865 2,270 42,784 47,487
16,880 10,834 4,550 2,895 35,159 48,192
16,075 10,695 5,745 2,250 34,765 37,393
15,830 7,650 5,970 2,345 31,795 42,354
11,370 8,685 6,685 1,500 28,240 33,915
6,980 8,713 3,170 1,435 20,298 21,998
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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