AoeStats
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Pilgrims

510076723Analyzed
4v4 RM · 3d ago on Sep 29, 2026· 6m 0s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇩 Japanese · Indonesia
1422
+8
🇮🇩 Spanish · Indonesia
1342
+11
🇮🇩 Byzantines · Indonesia
1311
+12
🇮🇩 Berbers · Indonesia
1209
+16
🇯🇵 Vikings · Japan
1260
-13
🇨🇳 Malay · China
1242
-12
🇹🇷 Vietnamese · Türkiye
1231
-12
🇯🇵 Burgundians · Japan
1177
-10
Player eAPM Actions Feudal Castle Imperial Opening
47 281 — — —
43 258 — — — ⛏ Fish Boom
38 226 — — — ⛏ Fish Boom
35 209 — — —
26 159 — — — ⛏ Fish Boom
25 151 — — —
16 97 — — —
11 67 — — —

Resources

Player Food Wood Gold Stone Spent Collected
900 1,400 0 100 2,400 1,737
450 1,100 50 100 1,700 1,226
600 798 50 100 1,548 792
600 775 0 100 1,475 984
500 800 50 100 1,450 759
200 700 50 100 1,050 572
250 650 50 100 1,050 592
0 0 0 0 0 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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