AoeStats
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Black Forest

510053462Analyzed
4v4 RM · 2d ago on Sep 29, 2026· 47m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇹🇭 Magyars · Thailand
1229
+15
🇫🇷 Italians · France
1198
+17
🇦🇺 Burgundians · Australia
1186
+17
🇵🇱 Bulgarians · Poland
1142
+19
🇮🇩 Mongols · Indonesia
1441
-25
🇮🇩 Koreans · Indonesia
1323
-21
🇮🇩 Persians · Indonesia
1213
-17
🇮🇩 Maya · Indonesia
878
-5
Player eAPM Actions Feudal Castle Imperial Opening
42 2,013 10:37 13:57 31:54 ⛏ Fast Castle
34 1,616 11:18 16:34 34:59 ⛏ Fast Castle
34 1,647 11:22 15:28 28:55 ⛏ Fast Castle
32 1,553 11:46 20:01 40:51 ⛏ Fast Castle
31 1,463 10:46 22:17 40:11 ⚔ Drush into Towers FC
25 1,183 12:22 21:41 34:10 ⛏ Fast Castle
23 1,090 12:45 16:40 32:23 ⛏ Fast Castle
15 742 11:06 17:18 28:41 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
28,430 24,915 18,265 850 72,460 78,205
33,425 20,745 12,225 3,730 70,125 79,664
21,585 16,244 14,210 4,980 57,019 61,648
21,295 17,350 13,650 2,800 55,095 70,193
19,815 19,427 7,710 2,185 49,137 56,220
17,355 15,302 7,125 1,750 41,532 43,580
11,935 11,445 7,690 2,950 34,020 38,464
11,830 9,774 2,525 2,800 26,929 28,299
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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