AoeStats
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Arena

509689861Analyzed
3v3 RM · 5d ago on Sep 27, 2026· 44m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇴 Koreans · Colombia
1386
+13
🇨🇿 Slavs · Czechia
1317
+16
🇱🇾 Burgundians · Libya
1212
+19
🇲🇽 Italians · Mexico
1363
-18
🇲🇽 Saracens · Mexico
1316
-16
🇨🇴 Teutons · Colombia
1260
-14
Player eAPM Actions Feudal Castle Imperial Opening
63 2,781 10:16 14:11 29:04 ⛏ Fast Castle
55 2,439 9:48 25:14 40:29 ⛏ Fast Castle
52 2,283 8:33 21:04 36:35 ⛏ Fast Castle
48 2,107 8:05 22:24 33:18 ⛏ Fast Castle
45 1,973 8:52 20:40 35:39 ⚔ Towers FC
45 1,971 10:35 15:22 28:56 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
20,350 20,705 16,255 3,675 60,985 65,156
21,275 21,270 7,575 1,975 52,095 57,391
15,915 19,480 8,405 2,830 46,630 47,512
15,900 10,876 5,310 1,280 33,366 37,047
16,505 7,660 6,610 2,400 33,175 37,096
10,440 9,470 5,520 1,175 26,605 27,768
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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