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Lombardia

508383914Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 59m 24s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
53 3,171 10:45 15:00 35:44 ⛏ Fast Castle
44 2,595 9:18 21:29 40:57 ⚔ Drush into Scouts
41 2,433 11:41 16:27 38:37 ⛏ Fast Castle
38 2,272 10:22 23:16 38:32 ⚔ Archer Rush
38 2,250 8:57 23:25 40:08 ⚔ Scout Rush
36 2,110 10:26 22:05 34:49 ⚔ Archer Rush
33 1,960 9:29 25:56 42:38 ⚔ Scout Rush
28 1,640 9:17 21:40 35:12 ⚔ Scout Rush

Resources

Player Food Wood Gold Stone Spent Collected
28,345 27,679 16,095 3,000 75,119 86,323
20,020 26,757 21,950 3,650 72,377 75,137
34,705 19,685 16,560 1,280 72,230 77,976
34,650 15,695 18,710 3,085 72,140 76,192
29,920 17,148 19,670 950 67,688 74,515
18,865 24,423 15,730 3,870 62,888 79,864
25,370 18,597 13,035 3,380 60,382 69,093
15,035 21,826 15,515 6,060 58,436 64,388
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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