AoeStats
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Black Forest

508379452Analyzed
4v4 RM · 10d ago on Sep 22, 2026· 3m 56s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Mongols · United States
1510
+10
🇨🇳 Berbers · China
1424
+14
🇲🇽 Celts · Mexico
1372
+16
🇻🇳 Italians · Vietnam
1326
+18
🇻🇳 Bulgarians · Vietnam
1387
-15
1383
-15
🇭🇰 Britons · Hong Kong SAR China
1366
-14
🇮🇳 Ethiopians · India
1363
-14
Player eAPM Actions Feudal Castle Imperial Opening
75 294 — — —
62 245 — — —
49 195 — — —
46 181 — — —
46 183 — — —
45 178 — — —
43 168 — — —
33 129 — — —

Resources

Player Food Wood Gold Stone Spent Collected
650 43 50 0 743 663
400 125 0 0 525 545
350 57 50 0 457 420
350 100 0 0 450 550
300 96 50 0 446 350
300 50 50 0 400 345
300 48 50 0 398 336
300 63 0 0 363 189
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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