AoeStats
← -Hopser-

Arabia

505311310Analyzed
2v2 RM · 22d ago on Sep 8, 2026· 42m 8s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Romans · Germany
1090
+13
🇩🇪 Khmer · Germany
1065
+14
🇬🇷 Lithuanians · Greece
1049
-14
🇧🇷 Muisca · Brazil
1014
-13
Player eAPM Actions Feudal Castle Imperial Opening
36 1,536 9:34 16:28 37:30 ⛏ Fast Castle
24 992 10:21 24:17 — ⚔ Archer Rush
22 946 11:38 17:20 — ⛏ Fast Castle
22 932 10:50 15:49 36:43 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
19,685 10,120 10,805 1,765 42,375 45,864
11,890 5,925 4,885 1,500 24,200 27,055
9,225 8,927 4,375 1,025 23,552 27,181
9,720 6,667 2,685 1,115 20,187 21,382
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
Connection lost

Rejoining the realm…

Still unreachable

The connection could not be restored.

Session expired

The server has moved on; the page needs a fresh start.