AoeStats
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MegaRandom

505308242Analyzed
3v3 RM · 22d ago on Sep 8, 2026· 47m 20s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇭 Ethiopians · Switzerland
1228
+13
🇹🇷 Britons · Türkiye
1228
+13
🇧🇪 Spanish · Belgium
1106
+19
🇭🇺 Wei · Hungary
1193
-16
🇭🇺 Romans · Hungary
1161
-15
🇭🇺 Italians · Hungary
1149
-14
Player eAPM Actions Feudal Castle Imperial Opening
56 2,648 8:58 15:54 36:22 ⚔ Skirms FC
39 1,865 10:22 24:14 44:05 ⚔ Archer Rush
30 1,426 11:00 15:29 38:04 ⛏ Fast Castle
28 1,303 10:04 21:18 35:20 ⚔ Skirmisher Rush
26 1,221 9:25 14:07 38:02 ⛏ Fast Castle
13 627 10:33 24:54 41:18 ⚔ M@A into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
22,290 27,880 13,745 200 64,115 66,699
20,090 10,564 12,445 445 43,544 45,096
19,495 11,340 7,470 1,070 39,375 45,027
13,390 13,234 5,265 100 31,989 33,891
10,415 12,875 5,015 100 28,405 32,949
7,525 9,634 10,140 100 27,399 28,198
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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