AoeStats
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Highland

505305463Analyzed
3v3 RM · 22d ago on Sep 8, 2026· 16m 37s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇸🇪 Franks · Sweden
1233
+14
🇸🇪 Slavs · Sweden
1221
+14
🇸🇪 Magyars · Sweden
1212
+14
🇭🇺 Wei · Hungary
1208
-15
🇭🇺 Romans · Hungary
1175
-14
🇭🇺 Lithuanians · Hungary
1162
-13
Player eAPM Actions Feudal Castle Imperial Opening
48 792 10:41 — — ⛏ Fish Boom
38 638 9:17 — — ⚔ Scout Rush
28 467 12:25 — — ⛏ Fish Boom
25 412 11:12 16:03 — ⛏ Fast Castle
22 365 12:29 — —
15 249 11:14 15:55 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
3,305 2,049 475 100 5,929 5,880
2,780 2,156 250 0 5,186 5,358
2,605 2,418 50 0 5,073 6,448
2,650 1,798 50 0 4,498 5,943
2,200 1,274 250 125 3,849 4,581
1,875 1,399 50 90 3,414 4,160
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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