AoeStats
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Highland

505299794Analyzed
3v3 RM · 22d ago on Sep 8, 2026· 38m 25s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇮🇹 Ethiopians · Italy
1325
+11
🇮🇹 Khmer · Italy
1039
+23
🇮🇹 Aztecs · Italy
1022
+23
🇭🇺 Tupi · Hungary
1228
-20
🇭🇺 Romans · Hungary
1194
-19
🇭🇺 Mapuche · Hungary
1180
-18
Player eAPM Actions Feudal Castle Imperial Opening
49 1,885 11:34 15:18 — ⛏ Fish Boom FC
45 1,745 10:16 23:53 — ⚔ Archer Rush
30 1,161 9:28 22:44 35:00 ⚔ Archer Rush
26 1,005 10:10 18:59 33:54 ⛏ Fast Castle
26 1,012 11:49 22:09 — ⚔ Fish Boom into Skirms into Galleys
13 504 11:18 16:42 35:44 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,745 9,732 8,720 1,635 38,832 40,220
10,500 9,981 5,910 1,500 27,891 31,605
10,175 10,708 4,375 855 26,113 27,691
9,000 8,551 5,965 980 24,496 25,979
9,170 9,224 2,985 970 22,349 23,424
7,640 7,863 1,550 1,075 18,128 19,843
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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