AoeStats
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African Clearing

505292094Analyzed
3v3 RM · 22d ago on Sep 8, 2026· 48m 16s· 6 players
Game mode
Random Map
Map size
Normal (6 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇭🇺 Bohemians · Hungary
1211
+17
🇭🇺 Romans · Hungary
1175
+19
🇭🇺 Bulgarians · Hungary
1161
+19
🇨🇭 Georgians · Switzerland
1242
-19
🇵🇪 Malay · Peru
1234
-18
🇨🇦 Spanish · Canada
1219
-18
Player eAPM Actions Feudal Castle Imperial Opening
44 2,144 13:10 17:29 43:54 ⛏ Fast Castle
32 1,543 14:35 18:39 37:56 ⛏ Fast Castle
24 1,156 13:23 18:13 41:21 ⛏ Fast Castle
23 1,109 14:39 22:43 40:13 ⚔ Archers into Skirms
23 1,119 13:21 22:37 39:15 ⚔ Drush FC
15 725 13:50 18:04 34:35 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
18,455 16,285 10,400 1,050 46,190 46,736
16,545 15,576 9,120 2,250 43,491 48,155
21,030 9,148 10,325 1,700 42,203 54,170
17,720 12,535 6,350 1,900 38,505 42,224
18,130 10,188 5,510 2,920 36,748 43,425
14,350 8,254 5,285 1,175 29,064 32,767
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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