AoeStats
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Arena

505163100Analyzed
1v1 RM · 23d ago on Sep 8, 2026· 49m 8s· 2 players
Game mode
Random Map
Map size
Tiny (2 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇺🇸 Franks · United States
710
+16
🇨🇱 Mongols · Chile
710
-37
Player eAPM Actions Feudal Castle Imperial Opening
10 485 12:29 16:25 30:27 ⛏ Fast Castle
8 415 12:56 21:46 40:59 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
27,185 11,015 9,890 4,850 52,940 71,259
10,215 5,780 5,250 1,500 22,745 28,446
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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