AoeStats
← Blaxpandarudaxie

MegaRandom

507784073Analyzed
4v4 RM · 12d ago on Sep 19, 2026· 7m 7s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇳🇱 Mongols · Netherlands
1088
+16
🇵🇪 Poles · Peru
1031
+19
1004
+20
🇨🇳 Spanish · China
991
+20
🇩🇪 Romans · Germany
1206
-24
🇩🇪 Lithuanians · Germany
1165
-22
🇩🇪 Maya · Germany
1043
-17
🇩🇪 Franks · Germany
934
-23
Player eAPM Actions Feudal Castle Imperial Opening
57 409 — — — ⛏ Fish Boom
54 381 — — —
47 337 — — —
47 336 — — —
21 150 — — —
20 141 — — —
20 142 — — —
19 135 — — —

Resources

Player Food Wood Gold Stone Spent Collected
2,450 549 50 0 3,049 2,918
1,150 796 0 0 1,946 2,022
1,250 550 0 0 1,800 1,865
1,100 500 50 0 1,650 1,719
1,250 250 0 0 1,500 1,779
1,250 150 0 0 1,400 1,886
800 475 0 0 1,275 1,093
500 250 0 0 750 868
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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