AoeStats
← callummitchell7511

Arabia

509641955Analyzed
2v2 RM · 4d ago on Sep 27, 2026· 29m 23s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇬🇧 Vikings · United Kingdom
1086
+14
🇬🇧 Ethiopians · United Kingdom
1077
+14
🇹🇭 Bulgarians · Thailand
1084
-16
🇹🇭 Franks · Thailand
994
-12
Player eAPM Actions Feudal Castle Imperial Opening
36 1,044 9:58 22:00 — ⚔ Archer Rush
32 938 9:16 23:09 — ⚔ Scout Rush
25 725 9:30 19:21 — ⚔ Drush FC
25 748 10:09 25:18 — ⚔ M@A Rush

Resources

Player Food Wood Gold Stone Spent Collected
6,850 5,805 3,165 100 15,920 17,009
8,170 4,846 2,835 0 15,851 17,131
6,605 4,290 2,205 475 13,575 13,849
6,460 3,085 2,050 650 12,245 13,906
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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