AoeStats
← 505342024

Nomad

509391179Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 28m 46s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇻🇳 Japanese · Vietnam
1242
+11
🇯🇵 Ethiopians · Japan
1238
+11
🇨🇳 Franks · China
1142
-12
🇺🇸 Chinese · United States
1097
-10
Player eAPM Actions Feudal Castle Imperial Opening
41 1,173 12:53 26:36 — ⚔ Fish Boom into M@A into Towers into Archers
34 977 14:44 19:31 — ⛏ Fish Boom FC
28 804 15:19 26:25 — ⚔ Fish Boom into Archers
27 788 16:13 21:14 — ⛏ Fish Boom into Fire Galleys FC

Resources

Player Food Wood Gold Stone Spent Collected
5,970 7,042 2,005 850 15,867 16,365
5,180 4,329 1,115 2,125 12,749 12,254
6,310 4,199 1,340 200 12,049 12,430
3,925 4,417 385 200 8,927 10,295
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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