AoeStats
← 505342024

Nomad

509275877Analyzed
2v2 RM · 5d ago on Sep 26, 2026· 3m 16s· 4 players
Game mode
Random Map
Map size
176×176
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇦🇷 Persians · Argentina
1174
+14
🇦🇷 Italians · Argentina
1173
+14
🇨🇳 Franks · China
1157
-15
🇺🇸 Byzantines · United States
1112
-13
Player eAPM Actions Feudal Castle Imperial Opening
62 204 — — —
45 149 — — —
34 110 — — —
23 75 — — —

Resources

Player Food Wood Gold Stone Spent Collected
350 475 0 100 925 180
300 462 0 100 862 150
200 450 0 100 750 10
0 475 0 100 575 0
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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