AoeStats
← Space Junkrat

Arabia

504322390Analyzed
2v2 RM · 27d ago on Sep 4, 2026· 71m 44s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇪 Lithuanians · Belgium
1358
+14
🇫🇷 Ethiopians · France
1311
+15
🇦🇹 Wei · Austria
1323
-15
🇦🇹 Ethiopians · Austria
1290
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 3,835 8:39 27:35 47:36 ⚔ Scout Rush
53 3,768 9:34 26:47 47:02 ⚔ Archer Rush
47 3,392 9:36 25:53 — ⚔ M@A into Archers
34 2,468 8:48 25:13 61:57 ⚔ Scouts into Skirms

Resources

Player Food Wood Gold Stone Spent Collected
62,320 27,701 19,020 2,450 111,491 116,683
36,050 20,580 23,950 2,285 82,865 91,849
21,455 23,491 11,275 1,055 57,276 58,775
21,165 24,793 10,675 500 57,133 58,538
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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