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Black Forest

508100895Analyzed
4v4 RM · 11d ago on Sep 20, 2026· 58m 42s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
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Player eAPM Actions Feudal Castle Imperial Opening
38 2,260 11:01 15:13 28:05 ⛏ Fast Castle
36 2,131 12:15 19:26 33:58 ⛏ Fast Castle
32 1,873 10:20 17:01 35:35 ⛏ Fast Castle
26 1,551 11:47 18:04 33:52 ⛏ Fast Castle
21 1,233 14:56 19:26 33:26 ⛏ Fast Castle
20 1,192 12:31 16:53 32:14 ⛏ Fast Castle
17 993 11:06 17:56 32:49 ⛏ Fast Castle
14 802 11:00 15:28 28:37 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
60,575 14,455 29,965 2,800 107,795 124,979
27,350 32,558 17,190 2,610 79,708 87,215
28,285 28,820 17,215 5,110 79,430 90,453
37,710 13,229 18,245 2,335 71,519 75,376
14,290 30,299 20,240 3,855 68,684 82,008
14,775 26,696 20,815 3,630 65,916 85,634
25,285 21,025 12,720 2,245 61,275 69,893
17,005 13,925 7,210 2,740 40,880 44,723
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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