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Oasis

507863597Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 51m 23s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇧🇷 Persians · Brazil
1043
+13
🇧🇷 Koreans · Brazil
1007
+15
🇧🇷 Sicilians · Brazil
911
+19
🇧🇷 Vietnamese · Brazil
785
+23
🇰🇷 Britons · South Korea
1000
-58
🇪🇸 Turks · Spain
966
-17
🇦🇺 Ethiopians · Australia
963
-17
🇹🇷 Cumans · Türkiye
962
-17
Player eAPM Actions Feudal Castle Imperial Opening
68 3,516 10:51 16:36 37:01 ⛏ Fast Castle
29 1,503 10:19 21:03 34:38 ⛏ Fast Castle
25 1,269 11:02 15:10 36:14 ⛏ Fast Castle
23 1,176 10:47 19:44 49:01 ⛏ Fast Castle
18 907 10:59 15:05 32:21 ⛏ Fast Castle
14 703 11:49 15:28 35:39 ⛏ Fast Castle
11 586 12:14 16:10 — ⛏ Fast Castle
9 485 10:52 14:54 — ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
26,345 12,544 17,470 875 57,234 64,693
20,260 19,815 8,760 3,140 51,975 54,075
19,245 24,685 4,915 1,000 49,845 65,870
24,960 10,285 9,395 4,155 48,795 52,702
18,375 16,735 11,290 1,860 48,260 62,045
11,665 14,537 7,645 4,275 38,122 43,413
6,150 5,170 250 340 11,910 14,858
6,100 4,725 250 425 11,500 12,428
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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