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Black Forest

507857815Analyzed
4v4 RM · 12d ago on Sep 20, 2026· 56m 3s· 8 players
Game mode
Random Map
Map size
Large (8 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇨🇱 Italians · Chile
1114
+13
🇧🇷 Persians · Brazil
1027
+16
🇨🇱 Khmer · Chile
1003
+17
🇧🇷 Koreans · Brazil
990
+17
🇬🇧 Goths · United Kingdom
1056
-17
🇲🇽 Dravidians · Mexico
1054
-17
🇺🇸 Burgundians · United States
1038
-16
🇨🇦 Khmer · Canada
970
-13
Player eAPM Actions Feudal Castle Imperial Opening
29 1,633 16:04 23:33 42:12 ⚔ Towers FC
24 1,355 15:40 28:56 48:34 ⚔ M@A into Towers
18 997 14:55 21:57 50:50 ⛏ Fast Castle
18 985 11:04 26:00 41:27 ⚔ Archer Rush
16 905 19:07 28:04 — ⛏ Fast Castle
13 713 11:25 16:16 32:29 ⛏ Fast Castle
13 742 11:08 23:14 45:41 ⚔ Scout Rush
10 544 11:50 15:17 20:50 ◆ FC into Fast Imp

Resources

Player Food Wood Gold Stone Spent Collected
30,635 14,783 23,970 1,500 70,888 90,110
23,640 17,025 7,300 4,300 52,265 55,971
20,610 15,660 8,725 2,000 46,995 51,064
25,030 11,565 6,100 1,600 44,295 55,550
13,865 17,162 7,580 3,560 42,167 52,244
9,175 12,190 2,780 3,640 27,785 33,463
10,575 9,065 4,425 1,005 25,070 34,142
11,235 8,331 3,655 1,115 24,336 25,274
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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