AoeStats
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Arena

509695731Analyzed
2v2 RM · 6d ago on Sep 27, 2026· 49m 26s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Britons · Finland
1036
+15
🇫🇮 Cumans · Finland
967
+19
🇭🇰 Khmer · Hong Kong SAR China
1019
-17
🇨🇳 Mongols · China
1015
-17
Player eAPM Actions Feudal Castle Imperial Opening
38 1,878 8:51 20:50 35:50 ⛏ Fast Castle
37 1,808 10:24 14:46 37:45 ⛏ Fast Castle
27 1,349 10:50 15:32 35:44 ⚔ FC into Archers
25 1,249 8:02 13:32 38:30 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
36,370 21,075 18,020 3,580 79,045 88,606
31,920 23,235 7,330 3,350 65,835 74,464
21,730 16,905 8,785 2,170 49,590 55,130
15,025 7,640 4,365 1,465 28,495 30,957
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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