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Lombardia

507947061Analyzed
2v2 RM · 13d ago on Sep 20, 2026· 46m 47s· 4 players
Game mode
Random Map
Map size
Medium (4 player)
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇫🇮 Koreans · Finland
1024
+12
🇫🇮 Inca · Finland
951
+16
🇩🇪 Wu · Germany
940
-14
🇩🇪 Teutons · Germany
936
-14
Player eAPM Actions Feudal Castle Imperial Opening
41 1,916 11:56 16:10 36:29 ⛏ Fast Castle
31 1,450 9:57 14:27 39:55 ⛏ Fast Castle
26 1,215 11:46 18:26 35:10 ⛏ Fast Castle
16 747 10:48 18:08 34:05 ⛏ Fast Castle

Resources

Player Food Wood Gold Stone Spent Collected
17,580 25,400 8,655 2,925 54,560 63,607
26,220 15,008 9,995 2,800 54,023 60,711
16,330 9,296 5,215 3,950 34,791 41,125
14,505 10,901 4,185 460 30,051 31,161
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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