AoeStats
← Fat Mike

Nomad

508236962Analyzed
3v3 RM · 11d ago on Sep 21, 2026· 76m 59s· 6 players
Game mode
Random Map
Map size
210×210
Population
200
Speed
Normal
Resources
Standard
Victory
Conquest
Starting age
Dark Age
Ending age
Imperial Age
RankedLock teamsTeams togetherTeam positionsShared explorationLock speedFull tech treeHidden civsTurbo modeCheats
Victory
Defeat
🇩🇪 Koreans · Germany
1156
+15
🇫🇷 Ethiopians · France
1126
+16
🇬🇧 Vietnamese · United Kingdom
1118
+16
🇨🇳 Persians · China
1193
-18
🇧🇷 Franks · Brazil
1104
-15
🇨🇦 Vikings · Canada
1079
-14
Player eAPM Actions Feudal Castle Imperial Opening
53 4,074 12:59 22:23 36:13 ⛏ Fast Castle
42 3,250 15:53 22:10 — ⛏ Fish Boom into Galleys FC
41 3,129 16:32 32:14 48:40 ⛏ Fish Boom FC
27 2,113 16:27 20:03 38:15 ⛏ Fish Boom FC
19 1,455 16:12 23:15 45:55 ⚔ Fish Boom into Towers into Archers
9 663 14:49 19:22 — ⛏ Fish Boom FC

Resources

Player Food Wood Gold Stone Spent Collected
22,320 48,256 34,895 2,125 107,596 120,920
36,130 23,256 29,290 6,675 95,351 98,648
27,020 29,338 11,185 2,200 69,743 77,376
20,820 31,080 10,470 4,175 66,545 69,670
15,100 20,390 11,810 4,615 51,915 58,825
10,110 5,520 2,625 3,130 21,385 24,779
eAPM counts every action except AI orders — the automated orders the game issues on a player's behalf, which would otherwise inflate the number. Age times are when the player reached the age (hover for the click that started it). Openings are inferred from early production and building placement, and are omitted when unclear. The four resource columns are what a player spent — units and buildings ordered plus technologies researched, at standard costs; technologies a civ gets for free cost nothing, other civ discounts are not modelled. Collected adds what was still banked at the end, like the game's own statistics screen: a recording tracks the stockpile as one number rather than four, so it is a total only, and market trades shift resources without gathering any.
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